That used to be the case 2 years ago when Hearthstone and Shadowverse were the only 2 competitors at the time and you can get a lot of gold by playing Gauntlet.
It makes no sense why this game has no method to remedy screw/flood without fetch or gain mana, which MTG did a long time ago.Īlso, stop saying this game is the most f2p of all card games. Other games like Realm of Alters and Mythguard have you burn your cards. A game like it - Spellweaver, though not popular - manages to solve the issue entirely. This isn’t one game every blue moon this is almost every game, either me or the opponent. This game though? It’s totally unacceptable to emulate This mechanic digitally without a way to remedy the situation. Only a couple times I got screwed, flooded in Magic. But MTG is paper and has 60 cards minimum in a deck, so it has less of a problem for mana screw/flood. The biggest problem with this game is the mana screw/flood.
Been an on-off player, but now I’m going to be an off player for good. I’ve never been so frustrated with a card game as this. Wouldn't it be cool if units dropped onto the board instead of warping in? (that said, some of the newer spells do have unique animations) This is more of a nitpick, but I wish there was a little more variety in the animations and that some (especially kill cards) were a bit more dramatic. That doesn't happen as much now and I can't tell if it’s because of the addition of the plunder mechanic, I got better at building decks, or because they fixed it. I used to get screwed 2/5 times and flooded another 2/5. My only major complaint is that the shuffling algorithm sometimes doesn't work all that great. Now, if you play super competitively, you’ll need to make a meta deck and maybe spend some money, but I haven't run into any of that yet. I’ve built several decks that are a lot of fun and are mostly pretty decent, (some are just memes) and I didn't need to spend a dime to do that. Unlike Legends of Runeterra, you can do stupid stuff in this game and make it work. (voice acting, animations, sounds, art, etc) and the best part? You don't really need to spend any money to have fun.Īs long as you aren't playing in the super high and competitive ranks, the meta isn't all that influential. The gameplay is a lot of fun (MTG style combat) and the polish is really good too. This game is by far my favorite online CCG. With dozens of enemy decks, wild “boss level” environments, and unique card mechanics, Eternal stands ready to challenge players at any hour of the day or night.
It’s truly free to play.Įternal’s tactical AI was hand-crafted by some of the best professional TCG players in the world. All gameplay - every card and every game mode - in Eternal can be earned or unlocked without ever paying a dime. Looking for a white hat that fits? Here you go. A steady influx of unexplored content keeps even the most experienced players on their toes. Frequent new cards release between set launches to guarantee that the meta-game never gets stale. In Eternal, there’s always something new. Build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. Where will you stand? Join the battle in Eternal, the new strategy card game of unlimited choices and unbelievable fun.Įternal combines the infinite possibilities of a deep strategy card game with the pace and polish of a modern video game. With spells and swords, six-guns and subterfuge, heroes collide in the struggle for the Eternal Throne. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun.